


Things, however, can be complicated by the local fauna. As the factory becomes a veritable moloch as it progresses, vehicles (the likes of buggies, trucks and trains), as well as hanging walkways or jumps, which make it easier to navigate and move between distant points, become increasingly important. The developers put at our disposal an open world with an area of thirty square kilometers an important element of the gameplay is exploration, as this is the only way to find raw materials for erecting buildings, constructing various devices and building production lines.ĭue to the fact that the goods we produce increase in size over time, a prerequisite for success is the constant expansion of the complex and providing it with sufficiently efficient sources of power. While playing Satisfactory on the PC platform, we observe the action from a first-person perspective (FPP). Our task is to create a powerful automated factory complex. Taking part in the Save The Day program, we are sent to one of the distant planets to implement there the assumptions of a top-secret project called Project Assembly.

While playing Satisfactory, we play as an employee of the Ficsit corporation, which is engaged in conducting scientific research and implementing new technologies. The production was developed for the PC platform. Satisfactory is an FPS with elements of economic strategy and simulation game, developed by the Coffee Stain Studios team - the team that previously delivered the Sanctum series and the best-selling Goat Simulator, among others.
